Go

Fundamentals (101–120), idioms, runtime, and SOLID in Go. Pick a sub-area to drill into.

Fundamentals (101–120)

0

The 101–120 series — language core, runtime touchpoints, and the toolchain.

Concurrency

1

Goroutines, channels, context, and the patterns that compose them.

Data structures

0

Maps, slices, structs, sets — Go's built-in containers and the idioms around them.

Runtime & releases

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GC, scheduler internals, and what each Go version actually ships.

Idioms & design

1

SOLID in Go, project layout, error handling — the small choices that scale.